Exploration Mode Active
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Exploration Contracts
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Pet
Veh
Act
Act2
Bag
AI
Switch
ATTACK
JUMP
RAGE
SHIELD
HP
220/220
RAGE
0/100
SECRET
0/100
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🛰️ Super Radar
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A1
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3/8
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0
❤️
100/100
⚔️
10
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5
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🎯
📊
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🎨 Sprite Template
✨ Celestial
🌃 Cyberpunk
⚙️ Steampunk
🌑 Shadow
🔥 Elemental
💰 Stats
🔄
−
Party: 3/5
Use Arrow Keys to Move
💾 Saving...
💾 Save Management
📊 View Stats
📥 Export Save
📤 Import Save
🗑️ Clear Save
❌ Close
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Press E to enter Store
🔨 Crafting
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⚡ Actions
👋 Tutorial
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Minimap
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A1
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100/100
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10
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5
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🎯
📊
⚙️
📜
📋
🎨 Sprite Template
✨ Celestial
🌃 Cyberpunk
⚙️ Steampunk
🌑 Shadow
🔥 Elemental
All
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ℹ️
Clear
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📦
Auto-Sort Inventory
Sort items by rarity and name
💚
Quick Heal
Use health potion from inventory
👥
Rally Party
Gather party members to your position
⚔️
Toggle Combat Mode
Combat Mode: Off
Active Events
No active events
⚡ Quick Actions
×
📦
Auto-Sort Inventory
Sort items by rarity and name
💚
Quick Heal
Use health potion from inventory
👥
Rally Party
Gather party members to your position
⚔️
Toggle Combat Mode
Combat Mode: Off
🏪 A1K Store
Close (ESC)
🎮 Minigames
👥 Hire NPCs
⚡ Upgrades
🏆 Achievements
🎒 Inventory
🎲 Rock Paper Scissors
Cost: 500 gold | Win: 5,000-10,000 gold
✊ Rock
✋ Paper
✌️ Scissors
Choose your move!
🎰 Slot Machine
Cost: 1,000 gold | Jackpot: 50,000-100,000 gold
🎰 SPIN
🍒 🔔 ⭐
Pull the lever!
⚡ Permanent Upgrades
These upgrades enhance your performance in the runner game forever!
🏆 Achievements
⚔️ Equipment & Inventory
🔨 Crafting
Loading inventory...
window.SystemInitializationQueue = SystemRegistry; SystemRegistry.start(); } })(); ntext) { window.webkitAudioContext = window.AudioContext; } } */ console.log('🔊 AudioContext Resume Utility loaded'); })(); op.init(), 100); } console.log('[CoreGameLoop] Module loaded'); })(); er = HubSaveManager; console.log('💾 Hub Save Manager loaded'); })(); 🏆 Achievement System loaded'); })(); '⚡ Upgrade Shop loaded'); })(); Leveling System loaded'); })(); 📜 Quest System loaded'); })(); n Story Quest data loaded.'); }); } ; // Fallback initialization }); } 📊 Stats Tracker loaded'); })(); tegrated with Bag System'); })(); ⚔️ Equipment System loaded'); })(); 🌍 World System loaded'); })(); 👑 Boss System loaded'); })(); 🏆 Leaderboard System loaded'); })(); � Daily Challenge System loaded'); })(); 📖 Tutorial System loaded'); })(); ⚙️ Settings System loaded'); })(); 🦸 Hero System loaded'); })(); �️ Destructible System loaded'); })(); � NPC Hero System loaded'); })(); � Skill Scroll System loaded'); })(); � Mission Board System loaded'); })(); n Board 3D System loaded'); })(); tory = ExplorationContractFactory; })(); ng Quest Interaction System loaded'); })(); aded (Phases 7, 9, 12, 14)'); })(); nSystem.init(), 1000); } })(); awnSystem.init(), 2000); } })(); omizationSystem.init(), 2000); } })(); OverlaySystem.init(), 2000); } })(); viorTrees = NPCBehaviorTrees; })(); s() - Run all tests'); })(); � Monster Wave System loaded'); })(); 👥 Civilian System loaded'); })(); 🚗 Traffic System loaded'); })(); Road Network System loaded'); })(); Highway Traffic System loaded'); })(); Town Polish System loaded'); })(); Advanced Interaction System loaded'); })(); '🚕 Transportation System loaded'); })(); Road Polish System loaded'); })(); // Export to global scope window.PartyChainSystem = PartyChainSystem; })(); stem = ChestSystem; })(); PBarSystem = EnemyHPBarSystem; })(); teEngine = CharacterSpriteEngine; console.log('🎨 Character Sprite Engine loaded'); })(); Character System Data loaded'); })(); Sprite Asset Manager loaded'); })(); Interval(gameStateCheckInterval); }, 5000); console.log('✅ Game State Polyfill loaded'); })(); m = PerformanceOptimizationSystem; console.log('✅ Performance Optimization System loaded'); })(); Error Handling System loaded'); })(); NPC Data Validation System loaded'); })(); Sprite Animation System loaded'); })(); Resource Management System loaded'); })(); ationLoop; console.log('✅ Animation Loop Integration loaded'); })(); Performance Stats UI loaded'); })(); Error Notification System loaded'); })(); Resource Monitoring Dashboard loaded'); })(); Texture Preload System loaded'); })(); // Export window.NPCDiversitySystem = NPCDiversitySystem; console.log('🎭 NPC Diversity System loaded'); })(); '👹 Enemy Sprite Renderer loaded'); })(); '👑 Boss Sprite Renderer loaded'); })(); m = EnemySpriteFixSystem; console.log('✅ Enemy Sprite Fix System loaded'); })(); og('✅ Character Name Tag System loaded'); })(); window.WorldEventsSystem = WorldEventsSystem; console.log('✅ World Events System loaded'); })(); NPC Crew System loaded'); })(); World Boss System loaded'); })(); Air Drop System loaded'); })(); World Life System loaded'); })(); Entity Interaction System loaded'); })(); og('🏰 Dungeon Instance System loaded'); })(); ️ Danger Zone System loaded'); })(); nt', err); } }); })(); � Game State system loaded'); tore system loaded'); }); ⚔️ Combat System loaded'); })(); n SKILL_DATABASE.filter(s => s.characterId === characterId && s.slot !== null ); } : this.comboWindow - timeSinceLast }; } } ('Failed to load mastery data:', e); } } } tSkills = []; this.skillTimestamps = []; } } , typeof SkillCancelingSystem.prototype.update); })(); this.animationStates[characterId].active = false; } } } } return this.getAnimation(characterId, 'cast'); } } own: 1.0 }; } return transformation.bonuses; } } ; this.burstShots = []; this.summons = []; } } window.ComprehensiveSkillHandler = ComprehensiveSkillHandler; } elete this.cooldowns[skillId]; } } } } CooldownSnapshot(); } }; } init(); })(); tileManager.vfxParticles = []; } } } / clear() { this.damageNumbers = []; } } illText(text, x, y); ctx.restore(); } } verlay); btn._chargeOverlay = overlay; } } { window.SkillInfoOverlay = SkillInfoOverlay; } ) { window.CombatEventFeed = CombatEventFeed; } ate.apply(this, args); }; } init(); })(); steryProgressionDisplay = MasteryProgressionDisplay; } ) { window.MasteryDashboard = MasteryDashboard; } d') { window.LoadoutManager = LoadoutManager; } fined') { window.SkillTreeUI = SkillTreeUI; } ned') { window.ComboVisuals = ComboVisuals; } ed') { window.SynergyDetector = SynergyDetector; } window.SynergyBonusSystem = SynergyBonusSystem; } { window.SynergyIndicators = SynergyIndicators; } ') { window.SynergyTutorial = SynergyTutorial; } ed') { window.SynergyDatabase = SynergyDatabase; } window.CombatAudioManager = CombatAudioManager; } ed') { window.ParticleSystem = ParticleSystem; } indow.ScreenEffectsSystem = ScreenEffectsSystem; } indow.CameraEffectsSystem = CameraEffectsSystem; } ed') { window.SkillVFXLibrary = SkillVFXLibrary; } indow.ImpactEffectsSystem = ImpactEffectsSystem; } ined') { window.BeamRenderer = BeamRenderer; } indow.ChargeEffectsSystem = ChargeEffectsSystem; } m; console.log('🎨 Sprite Template System loaded'); })(); frames: 6, frameTime: 83, loop: false } }; console.log('🔍 Template Validation Helper loaded'); })(); 'render() must be implemented in subclass'); } } defined') { window.WarriorSprite = WarriorSprite; } ndefined') { window.CyborgSprite = CyborgSprite; } defined') { window.CatAngelSprite = CatAngelSprite; } tActiveSprite() { return this.activeSprite; } } enerateIcon(charId, palette); } } } } acterSpriteAnimationController = CharacterSpriteAnimationController; } 'undefined') { window.PetRenderer = PetRenderer; } = 'undefined') { window.SpriteBridge = SpriteBridge; } ts to load setTimeout(initCombatBridge, 500); } })(); .log('🐾 Pet System loaded'); })(); ent = PetCombatEnhancement; })(); � Vehicle Spawn System loaded'); })(); ox AI System loaded (3D)'); })(); sprite-registry-ready', onReady); })(); ?.(); } }); } })(); anually spawn test coins'); })(); ally spawn test boxes'); })(); ESET_NPCS = PRESET_NPCS; window.generateNPC = generateNPC; } w.NPCAISystem = NPCAISystem; } NPC Projectile System loaded'); })(); Character Projectile System loaded'); })(); NPC Patrol System loaded'); })(); ialogueSystem = NPCDialogueSystem; } NPC3DRenderer = NPC3DRenderer; } NotificationSystem; window.NotificationHistory = NotificationHistory; } er('DOMContentLoaded', init); } })(); itySystem = CitySystem; window.CITY_DATA = CITY_DATA; } TravelSystem = TravelSystem; } pIntegration = MapIntegration; } CoordinateConverter; window.BUILDINGS_DATA = BUILDINGS_DATA; } yMap3DManager = CityMap3DManager; } ode.js if (typeof module !== 'undefined' && module.exports) { module.exports = INTERIOR_CATALOG; } Interior Chest System loaded'); })(); Interior Furniture System loaded'); })(); Interior Decoration System loaded'); })(); Interior Sound System loaded'); })(); Interior Effects System loaded'); })(); 3D System (Production Ready) loaded'); chingPaths, cinematics, lootThemes: [ { id: 'candy_flux', rewards: ['candy_core_fire', 'candy_core_light', 'raid_token'] }, { id: 'chrono_shards', rewards: ['time_fragment', 'candy_core_ice', 'essence_chunk'] } ] }; window.CandyDungeonCatalog = catalog; window.dispatchEvent(new CustomEvent('candy-dungeon:catalog-ready', { detail: catalog })); })(); ui.init(); window.CandyDungeonUI = ui; })(); g('[ArcadeSystem] Core module loaded'); })(); derer] Mission board renderer ready'); })(); } }; console.log('✅ Drop Rates Configuration loaded'); })(); me sync system loaded'); })(); ), 1500); } console.log('✅ Bag Data Bridge System loaded'); })(); d Items Database System loaded'); })(); init(), 2000); } console.log('✅ Player Stats System loaded'); })(); init(), 4000); } console.log('✅ Enemy Spawner System loaded'); })(); } } }); console.log('✅ Inventory UI System loaded'); })(); em.init(), 6000); } console.log('✅ Crafting System loaded'); })(); init(), 7000); } console.log('✅ Zone System loaded'); })(); Zone Enhancement System loaded'); })(); Minimap Enhancement System loaded'); })(); Collectible Enhancement System loaded'); })(); Portal Enhancement System loaded'); })(); Dungeon Enhancement System loaded'); })(); Danger Zone Enhancement System loaded'); })(); World Events Enhancement System loaded'); })(); Building Enhancement System loaded'); })(); Road Network Enhancement System loaded'); })(); World Life Enhancement System loaded'); })(); Player Stats Enhancement System loaded'); })(); Equipment Enhancement System loaded'); })(); Inventory UI Enhancement System loaded'); })(); Crafting Enhancement System loaded'); })(); Loot Enhancement System loaded'); })(); Currency Enhancement System loaded'); })(); Upgrade Shop Enhancement System loaded'); })(); Progression Enhancement System loaded'); })(); Achievement Enhancement System loaded'); })(); Quest Enhancement System loaded'); })(); Leaderboard Enhancement System loaded'); })(); Daily Challenge Enhancement System loaded'); })(); Mission Board Enhancement System loaded'); })(); NPC Dialogue Enhancement System loaded'); })(); NPC AI Enhancement System loaded'); })(); Party Enhancement System loaded'); })(); Trading Enhancement System loaded'); })(); Social Enhancement System loaded'); })(); Stats Tracker Enhancement System loaded'); })(); Notification Enhancement System loaded'); })(); og('✅ Audio Enhancement System loaded'); })(); g('✅ Visual Effects Enhancement System loaded'); })(); Animation Enhancement System loaded'); })(); Tutorial Enhancement System loaded'); })(); Settings Enhancement System loaded'); })(); Performance Enhancement System loaded'); })(); Error Handling Enhancement System loaded'); })(); Save System Enhancement System loaded'); })(); Mobile Enhancement System loaded'); })(); Final Integration System loaded'); })(); ystem.init(), 8000); } console.log('✅ Progression System loaded'); })(); .init(), 9000); } console.log('✅ Social System loaded'); })(); init(), 10000); } console.log('✅ Polish System loaded'); })(); nit(), 11000); } console.log('✅ Final Optimization System loaded'); })(); ); } console.log('✅ Minimap System loaded'); })(); Damage Popup System loaded'); })(); Quest UI System loaded'); })(); Collectible Interaction System loaded'); })(); Portal Interaction System loaded'); })(); ); } console.log('✅ Anime Animations System loaded'); })(); ; } console.log('✅ Anime Particles System loaded'); })(); agSystemUI; console.log('🎨 Bag System UI Components loaded'); })(); agSystemLoot; console.log('🎁 Bag System Loot Integration loaded'); })(); agSystemVendor; console.log('🏪 Bag System Vendor System loaded'); })(); BagSystemCompanionGameplay; console.log('🐕 Bag System Companion Gameplay loaded'); })();